![]() Pottery is really unreliable - obviously if you get a bunch of them down it's a ton of points, sure. You don't really have the time to invest in both effectively. If you're going for industry, pick one of either crates or cotton and stick to it. That makes it much less likely that you got blocked and miss out on getting anything. Related to the above, I think it's better to have 2 or more decent plans that have some overlap, rather than 1 really good plan. If you're going to be building coal in whatever city, and you have a coal card and the city card, use the city card so that maybe you can use the coal card somewhere else later. For example, if you're not sure if you want to build Pottery or Cotton, build the beer/links first if possible (which will be needed either way). When you're executing a plan, delay closing off possibilities for yourself as long as possible. Have a plan for what to do for the current age, but also don't be afraid to change it if other players close off opportunities, or create new ones Hopefully at least some of this makes sense: I have some broad ideas about how to play this game, and also some more specific strategy tips. I'm playing in the PMs pacific time, although I might be free tomorrow afternoon if somebody wants a match. At the end I had tons and tons of money and nothing to do with it except slowly build rail! Luckily I had a big enough lead at the beginning of the rail era, plus I managed to build some more cotton and one pottery, to hold the lead, but in the end it was remarkably close - we were all within 8 points of 150! I want to win by a larger margin next time! Also, we are playing on TTS in case anybody out there is looking to beat up on a beginner. Focused on cotton and beer - but I built all my breweries in the canal era, which at first i thought was great (developed one away), but then quickly realized that I had no beer for the rail era other than what the merchants had, so my game became a lot trickier. Sweet baby Jesus, just won my first game! What a thrill! I think the main difference in my play today was that I didn't try to make my own network huge (in fact I only built 2 canals!) and instead tried to take advantage of the networks my opponents (3 player game) were building. Generally speaking, more available beer in the rail era favors people going for lots of rail points, and less beer available favors people developing industries. In general, things I see winning players do include getting a lot of iron out in canal without having to build connections, getting multiple high level cotton out in canal, monopolizing the north (around Uttoxeter) with rails, and getting all their beer out by the end of the game.īeer is incredibly cost efficient and worth a lot of points it is hard to win the game if you don't spend effort trying to get as much beer out on the board as possible. There are some engine building elements, but a lot of games are won with relatively low income (7-12 lbs. Lots of people build too much coal and end up with a very high income and nothing to spend it on. ![]() The difficulty here is that people will almost certainly not help you make the canal connections to do that easily.ĭon't overdo it on coal. Pottery I is generally weak to play in canal because it's worth 10 points whether or not you drop it in canal or rail era, but if you can drop both Pottery I and III in canal era, you're in good shape. Developing into cotton II/III in canal is a common and powerful strategy since they will score multiple times. ![]() As second player, you can, for example, follow up by dropping a canal/coal (connected to the ironworks), or by developing multiple times.ĭeveloping pays off. ![]() As first player, you can guarantee yourself to be the first person to drop an iron in round 2 by either taking a loan or scouting as your first action. ![]() Actions are your most precious resource, and you should force other players to build a canal before dropping iron if you can. If you are going to put a canal down for points, try to make it worth at least 5 VPs.ĭon't give anybody free iron if you don't have to in the canal era. The less you lay canals, the more actions you have to develop for more points and economy later. Try to lay as few canals down as possible in the canal era. ![]()
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